#ifndef UEWPROPS_H #define UEWPROPS_H #define UEW_PROP_PROMPT_HEIGHT 30 /* * Object Property Names List: */ #define UE_OBJECT_PROPERTY_NAMES_LIST { \ "Name", /* 0 */ \ "Password", \ "Empire", \ "Description", \ "ELink", \ "LastUpdated", \ "Type", \ "LocType", \ "ImgRef", \ "Owner", \ "Size", /* 10 */ \ "LockedOn", \ "InterceptingObject", \ "ScannerRange", \ "SectX", \ "SectY", \ "SectZ", \ "X", \ "Y", \ "Z", \ "Heading", /* 20 */ \ "Pitch", \ "Bank", \ "Velocity", \ "VelocityMax", \ "VelocityHeading", \ "VelocityPitch", \ "VelocityBank", \ "ThrustDir", \ "Thrust", \ "ThrustPower", /* 30 */ \ "Throttle", \ "EngineState", \ "TurnRate", \ "Lighting", \ "Hp", \ "HpMax", \ "Power", \ "PowerMax", \ "PowerPurity", \ "CoreEfficency", /* 40 */ \ "Antimatter", \ "AntimatterMax", \ "ShieldState", \ "ShieldFrequency", \ "SelectedWeapon", \ "TotalWeapons", \ "BirthTime", \ "LifeSpan", \ "CloakState", \ "CloakStrength", /* 50 */ \ "Visibility", \ "CurVisibility", \ "ShieldVisibility", \ "DamageControl", \ "ComChannel", \ "AIFlags", \ /* Skip tractored objects */ \ "PermissionUID", \ "PermissionGID", \ "AnimationInterval", \ "AnimationLastInterval", /* 60 */ \ "AnimationCurrentFrame", \ "AnimationTotalFrames", \ "AnimationCycleCount", \ "AnimationCycleTimes", \ "ScoreCredits", \ "ScoreRMU", \ "ScoreRMUMax", \ "ScoreDamageGiven", \ "ScoreDamageRecieved", \ "ScoreKills" /* 70 */ \ } /* Total number of property prompts, this should match the number of * strings in PROP_NAME. */ #define UEW_TOTAL_PROPS 71 #endif /* UEWPROPS_H */