/* XShipWars: Standard Sound Codes These are standardized sound codes. For the client, each sound code corresponds to a sound scheme code number on the client. */ #ifndef SWSOUNDCODES_H #define SWSOUNDCODES_H /* 0 to 9 - Basics & Menus */ #define SW_SNDREF_DEFAULT 0 /* All purpose default sound * when no other sound is * available. */ #define SW_SNDREF_BUTTON_PRESS 1 /* Button press */ #define SW_SNDREF_STD_ERROR 2 /* Standard error */ #define SW_SNDREF_XSW_LOGO 3 /* "The XSW Sound" */ #define SW_SNDREF_MENU_HIGHLIGHT 4 /* Highlight item on menu */ #define SW_SNDREF_MENU_SELECT 5 /* Select item on menu */ /* 10 to 19 - Beeps & Blips */ #define SW_SNDREF_ATTENTION1 10 #define SW_SNDREF_ATTENTION2 11 #define SW_SNDREF_ANTIMATTER_LOW 12 #define SW_SNDREF_CHANNEL_OPEN 13 #define SW_SNDREF_INCOMING_PROJECTILE_ALERT 14 #define SW_SNDREF_INCOMING_MESG_BEEP 15 #define SW_SNDREF_SCAN_BEEP 16 #define SW_SNDREF_CONTACTS_BEEP 17 #define SW_SNDREF_HAIL_OUTGOING 18 #define SW_SNDREF_HAIL_INCOMING 19 /* 20 - 29 Operations Sounds */ #define SW_SNDREF_ENGINES_ON 20 #define SW_SNDREF_ENGINES_OFF 21 #define SW_SNDREF_CLOAK_UP 22 #define SW_SNDREF_CLOAK_DOWN 23 #define SW_SNDREF_SHIELD_UP 24 #define SW_SNDREF_SHIELD_DOWN 25 #define SW_SNDREF_TRACTOR_BEAM_ENGAGE 26 #define SW_SNDREF_TRACTOR_BEAM_DISENGAGE 27 #define SW_SNDREF_TRANSPORTER_BEAM_UP 28 #define SW_SNDREF_TRANSPORTER_BEAM_DOWN 29 /* 30 to 39 - Weapons Firing/Use */ #define SW_SNDREF_FIRE_STREAM 30 #define SW_SNDREF_FIRE_PULSE 31 #define SW_SNDREF_FIRE_PROJECTILE 32 /* 40 to 49 - Looping Effects */ #define SW_SNDREF_LOOP_TRACTOR_BEAM 45 /* 50 to 69 - Explosions */ #define SW_SNDREF_COLLIDE_HULL 50 #define SW_SNDREF_HIT_SHIELDS 53 #define SW_SNDREF_HIT_STRUCTURE 54 #define SW_SNDREF_OHIT_SHIELDS 55 #define SW_SNDREF_OHIT_STRUCTURE 56 /* 90 to 99 - Alerts */ #define SW_SNDREF_ALERT_RED 90 #define SW_SNDREF_ALERT_YELLOW 91 #define SW_SNDREF_EVENT_WARNING 95 #define SW_SNDREF_AUTO_DESTRUCT_BEEP 97 /* Not explosion */ /* 100 to 129 - In Game Background Music */ #define SW_SNDREF_BG_MUSIC_STANDARD 100 #define SW_SNDREF_BG_MUSIC_EXPLORING 101 #define SW_SNDREF_BG_MUSIC_ENGAGING 102 #define SW_SNDREF_BG_MUSIC_NEBULA 103 #define SW_SNDREF_BG_MUSIC_ASTEROID_FIELD 104 /* 200 to 219 - Menu Background Music */ #define SW_SNDREF_BG_MUSIC_MENU_MAIN 200 #define SW_SNDREF_BG_MUSIC_MENU_DESTROYED 201 #endif /* SWSOUNDCODES_H */