/* Universe Objects Management Utility */ #ifndef UNVUTIL_H #define UNVUTIL_H #include #include "objects.h" extern int UNVAllocScores(xsw_object_struct *obj_ptr); extern int UNVAllocObjectWeapons( xsw_object_struct *obj_ptr, int total_weapons ); extern int UNVAllocEco(xsw_object_struct *obj_ptr); extern char *UNVGetObjectFormalName( xsw_object_struct *obj_ptr, int obj_num ); extern xsw_object_struct *UNVDupObject(xsw_object_struct *obj_ptr); extern void UNVResetObject(xsw_object_struct *obj_ptr); extern void UNVDeleteObject(xsw_object_struct *obj_ptr); extern void UNVDeleteAllObjects(xsw_object_struct **obj_ptr, int total); #endif /* UNVUTIL_H */