/* Universe File IO */ #ifndef UNVFILE_H #define UNVFILE_H #include #include "objects.h" extern xsw_object_struct **UNVLoadFromFile( char *file, int *total, unv_head_struct *header_buf, void *client_data, void (*progress_notify)(void *, int, int) ); extern int UNVSaveToFile( char *file, xsw_object_struct **obj_ptr, int total, unv_head_struct *header_buf, void *client_data, void (*progress_notify)(void *, int, int) ); #endif /* UNVFILE_H */