/* XShipWars: Standard Sound Codes These are standardized sound codes. For the client, each sound code corresponds to a sound scheme code number on the client. */ #ifndef SWSOUNDCODES_H #define SWSOUNDCODES_H /* Standard sounds, 0 to 9. */ #define SOUND_CODE_DEFAULT 0 /* All purpose default sound * when no other sound is * available. */ #define SOUND_CODE_BUTTONPRESS 1 /* Button press. */ #define SOUND_CODE_STD_ERROR 2 /* Standard error. */ #define SOUND_CODE_XSW_LOGO 3 /* "The XSW Sound" */ #define SOUND_CODE_MENU_HIGHLIGHT 4 /* Highlight item on menu. */ #define SOUND_CODE_MENU_SELECT 5 /* Select item on menu. */ /* Beeps and blips, 10 to 29. */ #define SOUND_CODE_ATTENTION_BEEP1 10 #define SOUND_CODE_ATTENTION_BEEP2 11 #define SOUND_CODE_ATTENTION_BEEP3 12 #define SOUND_CODE_INCOMING_MESG_BEEP 15 #define SOUND_CODE_SCAN_BEEP 16 #define SOUND_CODE_CONTACTS_BEEP 17 #define SOUND_CODE_HAIL_OUTGOING 18 #define SOUND_CODE_HAIL_INCOMING 19 /* Operations sounds. */ #define SOUND_CODE_ENGINES_ON 20 #define SOUND_CODE_ENGINES_OFF 21 #define SOUND_CODE_CLOAK_UP 22 #define SOUND_CODE_CLOAK_DOWN 23 /* Fire weapons. */ #define SOUND_CODE_FIRE_STREAM 30 #define SOUND_CODE_FIRE_PULSE 31 #define SOUND_CODE_FIRE_PROJECTILE 32 /* Colissions and explosions. */ #define SOUND_CODE_HIT_SHIELDS 53 #define SOUND_CODE_HIT_STRUCTURE 54 #define SOUND_CODE_OHIT_SHIELDS 55 #define SOUND_CODE_OHIT_STRUCTURE 56 /* Background mood music. */ #define SOUND_CODE_BKG_STANDARD 100 #define SOUND_CODE_BKG_EXPLORING 101 #define SOUND_CODE_BKG_FIGHTING 102 #define SOUND_CODE_BKG_MYSTY 103 /* Ie, in nebula. */ #define SOUND_CODE_BKG_MAINMENU 104 #define SOUND_CODE_BKG_GOTDESTROYED 105 /* More tom come... */ #endif /* SWSOUNDCODES_H */