+ Version 0.8.2 - Sun Aug 8 17:49:24 EDT 2004 -Added Changable units (english/metric), press CTRL + U during simulation to change the units. Vertical acceleration (G's) are now calculated. Blurred rotor blades. Fixed sparks "randomness". Improved spot light control, spot light moves less sensitively as it is looking towards the horizon. Fixed fullscreen positioning bug on Linux. + Version 0.8.1 - Mon Jun 30 00:15:46 PDT 2003 -Added New aircrafts B-47, S-64, UH-1D, and KA-27 have been added. Improved graphics and sound options menus. FLIR night vission added. Fixed map grid display bug. Transparent object primitives now supported. Screen shot feature added. Aircraft ground pitch feature added. Improved message display with reorganized on screen text arrangement. Joystick test screen added. Aircraft details screen added. New manual for 0.8.1 available. + Version 0.7.21 - Thu Feb 6 17:54:35 PST 2003 -Added Shadow support for all object types. IFR (night vision) drawing (press the i key to toggle). You can now click the joystick button to map it on the joystick button mappings menu. Fixed compiler quirks on Red Hat Linux 6.x. New object models. + Version 0.7.20 - Wed Apr 10 14:39:29 PDT 2002 -Added AS-350 helicopter Improved hud attitude ticks display precision. New generic scenery "Desert". Autopilot for airplanes and autohover for helicopters. New missions. Spot light cast and improved night time lumination. -Fixed Increased overspeed boundaries to be more tolorant. Fixed a multiple visual model ref count bug, ref count was not being incremented when returning an existing visual model when it is being created. Air brakes now have an increasing non-linear affect as speed approaches maximum. This is to reduce air brakes affects at slower speeds (espessially on the ground). + Version 0.7.19 - Wed Mar 6 02:09:33 PST 2002 -Added V22 Ospray aircraft and tilt rotor aircraft flight dynamics model. Faster texture and image loading. + Version 0.7.17 - Tue Feb 26 00:20:58 PST 2002 -Added Added new models and improved existing models. Sound and music support. Changed landing gear and other moveable part structures into one structure type. This includes doors, air brakes, landing gears, and other moving parts. Rotors are still in their separate sub structure. -Fixed Double crashing when landing on water without floats. + Version 0.7.15 - -Added Improved menu list and message box object window decorations and added XML style tags to specify colored description text for missions. Added slew support (CTRL + A to enter slew mode). See documentation for new key functions (man SearchAndRescue). Added pitch oscilation to airplane and helicopter flight models, you'll need to use the elevator trim keys to fine-tune pitch now. Smoke trails are now joined into one object with `mini' substructures, each representing a smoke `unit'. -Fixed Hitting an obstruction, bursting into flames, and then hitting water does not remove smoke trails immediatly. Fixed bug in --geometry parsing when coordinates were not specified. + Version 0.7e - Wed Jun 6 03:45:12 PDT 2001 -Added Smooth shading to aircraft models. Updated documentation to go with source distribution, see the docs/ subdir (this is not installed by default). Improved Los Angeles scenery depth display, still more details to add though once we get faster computers. New view aspect offset feature, for applying coeff to aspect coeff on wierd displays. New fire object, this is not in use yet but we have plans for this... Aircraft structure breaking-down when exceeding maximum rated speed. This causes a loss of control with partial engine failure... almost gauranteed crash. -Fixed Bug in not being able to shut down engines while out of control. Command line parsing bug with --hardware option. + Version 0.7d - Sun Apr 15 16:20:24 EDT 2001 -Added Pconf for source configuration, just run ./configure prior to compiling. Diver or basket hoist deployment selection feature added, press 'p' to switch. Environment SEARCHANDRESCUE_DATA, this value (if set) must be a full path that points to the global data directory. Default is /usr/share/SearchAndRescue/ Texture priority support to file format and graphics IO. Independent file IO layer sarfio.c for scene and mission file loading. Loads parms and their values into an array of structs for easy manipulation by calling functions. `Far away' visual model support for aircrafts, a new parameter range_far (in meters) specifies the range to display the standard_far visual model (if defined). The far range is the range inclusive from range (farthest) to range_far (nearest). If camera is closer than range_far then the standard model is shown. Mission success and failed banners. Improved vertical velocity and pitch oscilation in flight dynamics, added elevator trim for aircraft flight models (see manual for new keys!). No more landing on water without floats, added ground contact check for water landings and also landings on a list of objects using the OpenGL selection and glReadPixels. Improved glX visuals fetching routine to try getting X Visuals with alpha channels. Engine quickstarts with rotor currently spinning, also changed engine key to `e' for engine on and `SHIFT+e' for engine off. Engine display modified on outside view, O = off, S = starting. Grids to GPS display on simulation map view (press 'm' during simulation to get the map). -Fixed Bug in GPS and scene lighting in simmanage.c. Bug in strobes toggle in simutils.c. shift+tab and other shift modifier situations not being taken into account in gwx.c Help display in game, pressing F1 multiple times cycles through each help page. Hoist and rotor blending problem. Mesa3D crash bug when drawing pixels with GL_TEXTURE_2D enabled. Removed extra frame in water ripples. + Version 0.7c - Wed Mar 14 02:38:20 PST 2001 -Added Zooming on mission map (not in game map) menu, hold Button3 (right button for MS mouse users) and drag to zoom. Increased horizon gradiency and detail. Engine `kenetic effects' simulation, updated prop spin display to reflect this (with bluring effects at higher spin rates). Also added rotor pitching and banking in response to controls. Minimal baseline internationalization support, see sar/config.h for editable messages. Added new cloud and weather effects, also added `billboard' cloud objects (defined in weather.ini). Added new helipads to the SAR internal premodeled library, see sar/sardrawhelipad.c. Note helipads are not part of the base premodeled object type, they're simply drawn whenever the object type is of helipad. -Fixed Bug in multiple passengers in a single rescue basket. Bug in GL line state in HUD drawing routine, fixed bug in glX rendering context for direct hardware rendering. + Version 0.7b - Sat Feb 3 19:23:35 PST 2001 -Added Improved support for 2D sticks and joystick button mapping (see options->controller->buttons). -Fixed Axis recognition for 2D sticks. + Version 0.7 - Sun Jan 28 16:39:28 PST 2001 -Added Night time lighting affects to premodeled buildings, more work to go on this as more premodeled objects need to be added to the internal library. Visual model caching basically loads the visual model on to the scene structure and gives each one a 'referance count' see visual model functions in objutils.c for more details. New title screen. -Fixed Some graphics IO bugs (mainly for UNIX/X port) and fixed bug in global MSL elevation calculation.